Archive for the ‘Virtual Worlds’ Category

Blink 3D : a multi-user Web based 3D virtual worlds platform

Saturday, June 28th, 2008

Blink 3D®, a platform for creating multi-user Web based virtual worlds and 3D environments has been developped by Pelican Crossing. Blink 3D can be used for: Virtual Worlds, Games, Education, Virtual Heritage, Business, Online Stores, Machinima, Product Marketing and 3D chat.

Blink 3D is available in different editions including a free Ultra Lite edition. Blink 3D’s drag and drop, point and click interface makes it is easy to learn and you don’t have to program if you don’t want to. You can use 3D primitives to quickly build your world or you can import your models from a wide range of modeling products. If you are a programmer Blink 3D has the most extensive API available on the market today.

Version 2.0 of Blink 3D was released on June 27th, 2008.

Pelican Crossing was founded in 2001 by Clive Jackson. The companies initial focus was add-on products for Adobe Atmosphere. However with the demise of Atmosphere in Dec 2004, Pelican Crossing stepped into the resulting void with Blink 3D.

Furby - the domestically-aimed robot

Saturday, June 28th, 2008

A Furby is an electronic toy made by Tiger Electronics (subsidiary of Hasbro Inc.) which was first shown at the International Toy Fair in 1998. Created by Dave Hampton and Caleb Chung, the classical furby, which is 15 cm tall, originally retailed for about 35 $US. They were hard to find at the beginning and the growing demand for these toys drove the resale price as high as several hundred dollars in newspapers and in auctions. Nicknames were given to them, and sellers assigned rarity values to them. 

Furbys can communicate with one another via a heart-shaped infrared port. Furbys start out speaking entirely Furbish, a language with short words, simple syllables, and various other sounds, but are programmed to speak less and less Furbish and more and more English as they “grow”. Simple electric motors and a system of gears close the Furby’s eyes and mouth, raise its ears, and lift it off the ground. The originals are still popular with many hackers as they can be dissected and made to do interesting things (see furby autopsy). In particular, their advanced audio capabilities and various sensory interfaces make them popular with the circuit bending community.

In 1999, the Furby Babies were introduced, which are smaller than the original, have higher voices, and cannot dance. In the following years, novel furbys and furby friends were released, like Gizmo, Yoda, E.T. and Shelby. The latest species of Furby, Emo-Tronic, was released in August 2005. Larger than the previous version, the new Furbys have been upgraded with a more emotional face and a voice recognition system, enabling them to communicate with humans. One year later, emo-tronic furby babies and funky furbys have been introduced.

In 1999, McDonalds teamed up with Tiger Electronics to create McFurbys, their latest Happy Meal toy. These were small plastic Furbys in a variety of colours. Some featured limited sound effects and/or movement capabilities. There were a total of 80 to collect.

“Every furby deserves a home” is the motto of the Furby Adoption Center. Fun, chat, infos, artworks, photos, stories and overview of the furby generations are the content of this website.

IMVU : the leading global 3D community

Wednesday, June 25th, 2008

Founded in 2004 and based in Palo Alto, California, USA, IMVU Inc., is an online destination where young adults meet new people in 3D. In public beta, the company has already reached major milestones including 20 million registered users, 100.000 registered developers, and $1 million in revenue each month. Members of IMVU have fun meeting new people with similar interests and expressing themselves through personalized 3D avatars, themed rooms, one-to-one chats, and the creation of new and unique virtual products. With over 1.5 million user-generated virtual items, IMVU offers the world’s largest catalog of virtual goods. Revenue is derived from the direct sale of virtual credits, which are used to purchase virtual products such as room decorations, clothing items and hairstyles.